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ATUSS

VISER

Academy of Technical and Art Applied Studies

School of Electrical and Computer Engineering

Basics of Animation Course code: 160907 | 6 ECTS credits

Basic information
Level of Studies: Undergraduate applied studies
Year of Study: 2
Semester: 3
Requirements: No requirements.
Goal: The goal of this course is introduction to various classic and digital 2D animation technologies, as well as with animation principles and rules, including phases and processes in this field.
Outcome: Students will have a chance to master process of preparing and creation 2D animations in traditional and digital techniques - stop motion, stop trick, drawing and collage animation. A special review will be given to sound as an integral part of animating film. In practice, students will be introduced with workflow in Adobe Animate, Adobe Photoshop and Adobe After Effects, as well as introduction to Maya 3D.
Contents of the course
Theoretical instruction:
  1. Introduction, retina persistence, concepts, terminology, technology and classical animation development.
  2. Animation techniques.
  3. History of animation.
  4. International animation films, schools and styles.
  5. Principles of animation
  6. Film language, pre-production, production, post production.
  7. Film aesthetics, lighting, framing, editing.
  8. Motion graphics
  9. Perspective, layout, parallax
  10. Computer games - terms, motivation, genres
  11. Computer games - elements of other multimedia in games and specifics.
  12. Specific elements for games.
Practical instruction (Problem solving sessions/Lab work/Practical training):
  1. Stop motion animation - collage. Team work.
  2. Stop trick animation. Team work. Introduction to After Effects, basic tools, Importing sequence, editing.
  3. Animating shape objects in After Effects - pendulum.
  4. Animating digital collage in After Effects.
  5. Traditional drawing animation - frog jumping
  6. Traditional drawing animation - walk cycle.
  7. Introduction to Adobe Animate, animating with motion tweens.
  8. Animating objects in Adobe Animate.
  9. Animating text in After Effects.
  10. Introduction to Maya - 3D space, interface, navigation, tools, settings, project management.
  11. Animating in Maya 3D, grouping objects, setting pivot points - planetary system.
  12. Animating in Maya 3D, graph editor - bouncing ball.
Textbooks and References
  1. B. Dovniković, "Mala škola crtanog filma", Zagreb, 1983.
  2. R. Williams, "The Animator`s suvirval kit", Faber and Faber, New York, 1995.
  3. H. Whitaker, J. Kalas, "Timing for animation", Focal Press, 2002.
  4. M.T. Byrne, "The Art of Layout and Storyboarding", A Mark T. Byrne Publication, Ireland,1999.
Number of active classes (weekly)
Lectures: 4
Practical classes: 3
Other types of classes: 0
Grading (maximum number of points: 100)
Pre-exam obligations
Points
activities during lectures
10
activities on practial excersises
10
seminary work
0
colloquium
0
Final exam
Points
Written exam
40
Oral exam
40