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ATUSS

VISER

Academy of Technical and Art Applied Studies

School of Electrical and Computer Engineering

Interactive Multimedia Course code: 317305 | 8 ECTS credits

Basic information
Level of Studies: Master applied studies
Year of Study: 1
Semester: 1
Requirements: No requirements
Goal: Mastering different concepts of creating multimedia interactive contents and 3D computer animation, and implementation of that knowledge in individual or team professional projects.
Outcome: Students will know how to realize various multimedia tasks that consider very high aesthetic professional standards in the area of computer graphics.
Contents of the course
Theoretical instruction:
  1. Introduction, concepts, terms and types of multimedia contents.
  2. 3D geometry, types - polygonal and NURBS objects. Primitives, tools.
  3. Polygonal modeling. Anatomy. Character modeling.
  4. Shaders, materials, textures. Attributes. UV mapping. Principles, tools.
  5. Map preparations for texturing. Exporting maps.
  6. Lighting in movies and computer games.
  7. Camera, composition, framing, shot types. 3D cameras – types, attributes.
  8. Rendering - image finalization, Maya embedded renderers, Arnold render, V-Ray render
  9. Concept of interactivity and interactive contents - types, application, software and engines.
  10. Game design. Character and prop design.
  11. Traditional media elements in computer games and their specifics.
  12. Specific elements in computer games
  13. Video games classifications and genres, target groups, motives. Predictions and further computer game development - 3D, VR...
Practical instruction (Problem solving sessions/Lab work/Practical training):
  1. Polygonal 3D objects, modeling basics, model construction. Tools.
  2. Polygonal modeling with reference.
  3. Character modeling.
  4. Skeleton, set-up and rigging.
  5. Animating characters for games.
  6. UV mapping. Creating textures and texturing polygonal objects.
  7. 3D lights - types and attributes. 3D cameras. Setting and camera animation, path animation.
  8. Rendering - Arnold renderer, parameters and settings. Preparing and exporting project to Unity.
  9. Introduction to Unity 3D, software for making computer games. Preparation of materials and project for a computer game.
  10. Creating an interactive environment and elements in Unity 3D.
  11. Lighting a scene in Unity 3D. Cameras and animation in Unity 3D.
  12. Sound design for a video game. Exporting a game for different platforms.
Textbooks and References
  1. Kajoa, Rože, "Igre i ljudi".
  2. Pardew, Les "Beginning Illustration and Storyboarding for Games".
  3. Russo, Mario, "Polygonal Modeling: Basic And Advanced Techniques", Wordware Publishing, 2006.
  4. Childs IV, G.W. "Creating Music and Sound for Games".
  5. Birn, Jeremy. "Digital Lighting And Rendering", New Riders, USA, 2000.
  6. https://unity3d.com/learn
Number of active classes (weekly)
Lectures: 3
Practical classes: 3
Other types of classes: 0
Grading (maximum number of points: 100)
Pre-exam obligations
Points
activities during lectures
10
activities on practial excersises
10
seminary work
0
colloquium
30
Final exam
Points
Written exam
50
Oral exam
0